Ventrixanti-cheat
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Live Cloud analysis over thousands of players

Anti-cheat that holds up in a real fight

Thousands of players feed the data and cloud analysis reviews every check, so rule breakers are mitigated instead of guessed at. Behaviour cannot be rehearsed session after session, which is what closes the door on practising a bypass into an advantage.

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1.8+Server versions
188Checks reporting
< 1 msPer player, per tick
1Players analysed

Tuned by data, reviewed in the cloud

Each check collects from live networks, gets reviewed by cloud analysis, and only reaches production when it holds against thousands of real sessions.

Combat analysis

Aim residual, target switching, attack cadence and hit geometry. A silent aura cannot be practised away: the pattern only shows up across minutes of real play.

Scaffold analysis

Blocks per jump, air time, bridging speed and rotation snaps. Eating food or switching items no longer looks like a placement.

Auto-click analysis

Second-order statistics: how the distribution moves between windows. A hand drifts, a macro repeats the same numbers for minutes.

Why a bypass has nothing to practise against

A cheat can rehearse the same movement, the same click, the same flick a thousand times. It cannot rehearse thousands of players at once.

Collected at scale

Every network, every mode, thousands of players. The behaviour of a rule breaker is only one line in a dataset that keeps growing.

Reviewed in the cloud

Checks are analysed against the whole dataset before a threshold moves. No release goes out on a hunch, and no single session decides anything.

Mitigated, not guessed

Players breaking the rules lose the advantage while the evidence is still being read: hit cancel, reach trim, click limits and the ban once the case is closed.

What it looks at

Statistical families are grouped apart from the packet-level checks, so you can tune and punish them separately.

Statistical families
CombatAnalysis ScaffoldAnalysis AutoClickAnalysis Impossible

Long windows, block-to-block comparison, consensus across checks before a ban.

Packet checks
KillAura Scaffold Reach Break / Place Movement PacketOrder

Geometric and protocol level, with mitigation instead of an instant ban when it makes sense.

One dashboard per network

Every proxy and every mode gets its own instance, its own key and its own history. Open a player and see their model, their detections and the verbose behind each one — with mitigation applied the moment a rule is broken.

See it in the dashboard